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An Open Source Cloud Gaming Testbed Using DirectShow
2015 IEEE 7th International Conference on Cloud Computing Technology and Science (CloudCom)
Despite its challenges, cloud gaming is growing its share in the gaming market by attracting more players. This has led to an increasing number of researches trying to overcome cloud gaming's challenges, including the required high bandwidth and low latency, to make cloud gaming more practical and profitable. To perform this research, researchers need a testbed to evaluate their ideas and find the best solutions. Currently, GamingAnywhere is the only open source platform and testbed to servedoi:10.1109/cloudcom.2015.53 dblp:conf/cloudcom/AhmadiHS15 fatcat:m7h4byvvofdwjd2hnfykawohfy