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We show how a biologically inspired model of multicellular development combined with a simulated evolutionary process can be used to design the morphologies and controllers of soft-bodied virtual animats. An animat's morphology is the result of a developmental process that starts from a single cell and goes through many cell divisions, during which cells interact via simple physical rules. Every cell contains the same genome, which encodes a gene regulatory network (GRN) controlling itsdoi:10.1007/s10015-013-0121-1 fatcat:ntp63x4xczc3bhkzphtaql6kzu