Interactive texture-based volume rendering for large data sets

J. Kniss, P. McCormick, A. McPherson, J. Ahrens, J. Painter, A. Keahey, C. Hansen
2001 IEEE Computer Graphics and Applications  
To employ direct volume rendering, TRex uses parallel graphics hardware, software-based compositing, and highperformance I/O to provide near-interactive display rates for time-varying, terabytesized data sets.
doi:10.1109/38.933524 fatcat:xwsrabn7kfbtdcmcjqz5r23k3m