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Challenges in peer-to-peer gaming
2007
Computer communication review
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of
doi:10.1145/1198255.1198269
fatcat:qofgek66bvbdtd3htcu2fxh7cm