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Towards a Pattern Language for Sound and Music Computing
2006
Zenodo
Sound and music computing is all about. . . computing. But despite the large number of reusable software components and models-of-computation available for this domain, audio developers face new problems all the time. Most often, however, the same or similar problems have already been solved by others, but they lack the means for reusing those solutions. This dissertation proposes a design pattern language for data-flow systems: a technique that bridges the gap between the type of functionality
doi:10.5281/zenodo.3743102
fatcat:qzdleipjqvdw5argjyvs53dao4