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Virtual cultural heritage consumption: a 3D learning experience
2011
International Journal of Technology Enhanced Learning
3D technology can be a valid support to cultural heritage not only for visual presentation and documentation, but also for communication and educational purposes. In this paper, we will discuss the potential of 3D virtual environments as effective learning contexts for Cultural Heritage. This encompasses various disciplines such as history, art, and languages, and includes both tangible and intangible content like myths, beliefs and social values. We will analyse virtual and augmented reality
doi:10.1504/ijtel.2011.042100
fatcat:vxk5bfgorvegjhyg44xgo5wjny