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Clouds + Games: A Multifaceted Approach
2014
IEEE Internet Computing
The computer games landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general
doi:10.1109/mic.2014.20
fatcat:7a56fdi2obfhvdmx5rpjhtiqiu