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<p>Studies of online interaction involving identity can be divided into two distinct categories. On the one hand, there is the study of the players, which often asks questions of a psychological or economic nature. On the other hand, there is the study of characters, which looks at issues of language or culture, and critical theory topics such as gender, class, and race online. While these two approaches have created a field of digital games research that provides many valuable resources anddoi:10.21153/ps2017vol3no2art672 fatcat:p72gqmcqxzaflkudk5ilyamoby