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We introduce MIP-plicits, a novel approach for rendering 3D and 4D Neural Implicits that divide the problem into macro and meso components. We rely on the iterative nature of the sphere tracing algorithm, the spatial continuity of the Neural Implicit representation, and the association of the network architecture complexity with the details it can represent. This approach does not rely on spatial data structures, and can be used to mix Neural Implicits trained previously and separately asarXiv:2201.09147v1 fatcat:rr27c4e32zhjvghdcevdxwvqhm