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Ships, Splashes, and Waves on a Vast Ocean
[article]
2021
arXiv
pre-print
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a
arXiv:2108.05481v3
fatcat:yapojlceabcb5ihxpm7fmoqk7e