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A new design for a Turing Test for Bots
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
Interesting, human-like opponents add to the entertainment value of a video game, and creating such opponents is a difficult challenge for programmers. Can artificial intelligence and computational intelligence provide the means to convincingly simulate a human opponent? Or are simple programming tricks and deceptions more effective? To answer these questions, the author designed and organised a game bot programming competition, the BotPrize, in which competitors submit bots that try to pass a
doi:10.1109/itw.2010.5593336
dblp:conf/cig/Hingston10
fatcat:lzdokymsxzgq7o3twqszisdlt4