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Methods Calculating the Slab Radiance Factor
2020
Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2
One of the most critical problems of realistic visualization of the real-world objects is physically adequate modeling of their reflection of light. Reflection of light by objects occurs both from the surface and the bulk of matter (scattering). Accounting for the light reflection from the surface of objects was solved almost a century ago based on its representation as a Fresnel randomly rough surface. Scattering by a bulk of matter is the subject of radiation transfer theory, which has only
doi:10.51130/graphicon-2020-2-3-16
fatcat:4jh6rrgvbrg7bdhfsmonxhuu4i