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Skeletal Reconstruction of Branching Shapes
1997
Computer graphics forum (Print)
We present a new method for the implicit reconstruction of branching shapes from a set of scattered data points. The method is based on the computation of a geometric skeleton inside the data set. This skeleton is simplified in order to filter noise and converted into skeletal elements -a graph of interconnected curves -that generate an implicit surface. We use Bézier triangles as extra skeletal elements to perform bulge free blends between branches while controlling the blend extent. This
doi:10.1111/1467-8659.00195
fatcat:5hwhd2fh7rg2bhhkeuzs3qptwa