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Analysis of the Teaching Design Process Mode of College English Application Oriented Curriculum with NLP Voice Data Authentication
2022
ACM Transactions on Asian and Low-Resource Language Information Processing
The purpose is to introduce game-based learning into college English communication courses, improve the competence of college students' oral English expression and reduce their anxieties in speaking English. Four games are designed and an experiment of 20 sophomores' performances in college oral communication classes is conducted for a semester. According to the classroom activities of oral English, the content of the games is reciting and delivering the sentences in order, guessing and
doi:10.1145/3529392
fatcat:pndskoruzjckjoicecqt2yfnbi