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Virtual environments (VEs) such as Second Life or World of Warcraft can be more than entertainment; they also offer new ways to test concepts and prototypes, train employees, and anticipate actions of an opponent. The U.S. military and other government organizations are applying VEs to support achieving training, operational, and rehearsal objectives. Business enterprises are starting to use virtual realities to lower costs and increase capabilities. This paper provides a systematicdoi:10.4101/jvwr.v4i2.3553 fatcat:h7bfppyygva2petpkr2iqwyi2a