The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments

Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, Emmanuel Frécon, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp-Musse (+9 others)
1999 Presence - Teleoperators and Virtual Environments  
COVEN (COllaborative Virtual ENvironments) is a European project that seeks to develop a comprehensive approach to the issues in the development of Collaborative Virtual Environment (CVE) technology; COVEN brings together twelve academic and industrial partners with a wide range of expertise in CSCW, networked VR, computer graphics, human factors, HCI and telecommunications infrastructures. After two years of work, we are presenting the main features of our approach and results: our driving
more » ... ications, the main components of our technical investigations, and our experimental activities. With different citizen and professional application scenarios as driving forces, COVEN is exploring the requirements and supporting techniques for collaborative interaction in scalable CVEs. Technical results are being integrated in an enriched networked VR platform based on the dVS and DIVE systems. Taking advantage of a dedicated Europe-wide ISDN and ATM network infrastructure, a large component of the project is a trial and experimentation activity that should allow to build up a comprehensive understanding of the technical network requirements of such systems along with their usability issues and human factors aspects. More information may be found at http://chinon.thomson-csf.fr/projects/coven/.
doi:10.1162/105474699566189 fatcat:b5evjawolrftpp2uzcq6dapv2q