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Group polarisation among location-based game players: an analysis of use and attitudes towards game slang
PurposeThis study investigates how game design, which divides players into static teams, can reinforce group polarisation. The authors study this phenomenon from the perspective of social identity in the context of team-based location-based games, with a focus on game slang.Design/methodology/approachThe authors performed an exploratory data analysis on an original dataset of n = 242,852 messages from five communication channels to find differences in game slang adoption between three teams indoi:10.1108/intr-03-2020-0158 fatcat:xvxopffzpfh4td2hzax36exqlu