A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
A Time Rewind System for Multiplayer Games
2013
Lecture Notes on Software Engineering
In video gaming, time rewind is an engaging feature that gives players the chance to recover from their missteps. Manipulating the logical flow of events adds a completely new dimension and unpredictability to gameplay. Yet time rewind is rarely seen beyond single player games, due to technical challenges and logical dilemmas that require complex designs. In this paper, we propose a game engine architecture that achieves the concept of time rewind for networked multiplayer games, explaining our
doi:10.7763/lnse.2013.v1.81
fatcat:a7hwxirq7ngevecjkc2vfsqx4e