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Co-Creation in the Game Industry: A Case Study in a Brazilian Developer
2018
Social Networking
The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication technologies (ICTs) and innovation were studied. Since this is an exploratory and qualitative research, a single case study was chosen as a method. The analysis was done in a Brazilian company that develops games for mobile devices. The results show that the consumer (gamer)
doi:10.4236/sn.2018.71005
fatcat:6bw25gvsfnbu3bcftealimxgay