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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
The use of educational digital games as supplemental tools to course instruction materials has increased over the last several decades and especially since the COVID-19 pandemic. Though these types of instructional games have been employed in the majority of STEM disciplines, less is known about how diverse populations of students interpret and define the value of these games towards achieving academic and professional pursuits. A mixed-method sequential exploratory research design method thatdoi:10.3390/educsci12010027 fatcat:bhzv3j34tjdz3eey3ohfdfw4z4