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Serious games have become more important in the field of education. The tight connection of education to computer game playing by presenting learning content in a game-like environment creates a better usage experience thus leading to higher usage and potentially better learning outcomes. To create successful serious games, it is necessary to combine programming knowledge and didactical knowledge to properly include learning objectives. Most educators are not able to develop such games on theirdoi:10.2139/ssrn.2475410 fatcat:63x5nm7nqncj3cuvk2vrpvwtqm