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Quick-CULLIDE
2005
ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05
We present a fast collision culling algorithm for performing interand intra-object collision detection among complex models using graphics hardware. Our algorithm is based on CULLIDE [8] and performs visibility queries on the GPUs to eliminate a subset of geometric primitives that are not in close proximity. We present an extension to CULLIDE to perform intra-object or selfcollisions between complex models. Furthermore, we describe a novel visibility-based classification scheme to compute
doi:10.1145/1198555.1198788
dblp:conf/siggraph/GovindarajuLM05a
fatcat:nkcq3nstd5debm6ps3ulzeqi5y