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An implementation scheme of fine-grain multithreading that needs no changes to current calling standards for sequential languages and modest extensions to sequential compilers is described. Like previous similar systems, it performs an asynchronous call as if it were an ordinary procedure call, and detaches the callee from the caller when the callee suspends or either of them migrates to another processor. Unlike previous similar systems, it detaches and connects arbitrary frames generated bydoi:10.1145/329366.301110 fatcat:tcltwedn5jajpidrqc6qy45nqq