Cross-platform and Cross-reality Design of Immersive Sonic Environments

Anıl Čamcı, Aaron Willette, Nachiketa Gargi, Eugene Kim, Julia Xu, Tanya Lai
2020 Proceedings of the International Conference on New Interfaces for Musical Expression  
The continued growth of modern VR (virtual reality) platforms into mass adoption is fundamentally driven by the work of content creators who offer engaging experiences. It is therefore essential to design accessible creativity support tools that can facilitate the work of a broad range of practitioners in this domain. In this paper, we focus on one facet of VR content creation, namely immersive audio design. We discuss a suite of design tools that enable both novice and expert users to rapidly
more » ... rototype immersive sonic environments across desktop, virtual reality and augmented reality platforms. We discuss the design considerations adopted for each implementation, and how the individual systems informed one another in terms of interaction design. We then offer a preliminary evaluation of these systems with reports from first-time users. Finally, we discuss our road-map for improving individual and collaborative creative experiences across platforms and realities in the context of immersive audio.
doi:10.5281/zenodo.4813269 fatcat:6fhlhr4xa5hebn4xxvbhsdqfxa