A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11
Figure 1 : Two stereoscopic shots of the camera moving towards objects. Our method keeps a constant target depth range when moving close to the objects. Uncontrolled stereoscopy, in contrast, can cause large disparities and destroy stereoscopic perception. Abstract This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. In such applications, unpredictable viewer-or object-motiondoi:10.1145/2024156.2024223 fatcat:adnrlmdh4zer7f4gvzndx333dq