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In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed that exergaming benefits the patient in terms of encouraging adherence and boosting the patient's confidence of correct execution and feedback is essential in achieving these. However, feedback and in particular visual feedback, may also have potential negative effects on the quality of the exercise. We describe in this paper a prototype single-sensor therapeutic exergame that we have developeddoi:10.4108/icst.pervasivehealth.2011.246115 dblp:conf/ph/DoyleKC11 fatcat:acukzy2o3rgujanhtp2d6d2whi