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From interactive surfaces to interactive game pieces in hybrid board games
2016
Journal of Ambient Intelligence and Smart Environments
Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with the interactivity of video games. Within this area of research, we propose an approach centered on the concepts of tokens, constraints, spatial expressions, and interaction events. Rather than using interactive surfaces as the primary interaction medium, our approach relies on physical
doi:10.3233/ais-160396
fatcat:xogxmvg74vgmrm72l2hzp4mfku