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GPU ray tracing
2013
Communications of the ACM
The NVIDIA ® OptiX ™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations. Consequently, the core of OptiX is a domain-specific justin-time compiler that generates custom ray tracing kernels by combining user-supplied programs for ray generation, material shading, object intersection, and scene
doi:10.1145/2447976.2447997
fatcat:fljznpvxmfbsfbqly2slgpcxdm