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Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data
2018
Journal of Information Systems Engineering and Business Intelligence
Games and 3D movies are mostly supported by realistic character animation performance. The behaviour of the humanoid character it is depend on the motion data itself. Therefore the complexity of character movement will determine the realism of their behaviour. Generally, Motion Capture device will provide the raw data that previously recorded from human/actor movement. However there are some problems remains challenges such as controller, physic effect, or motion combination. Our proposed
doi:10.20473/jisebi.4.2.162-168
fatcat:vim3zfuelnasvlsa26aznahjza