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When transmitting the so-called "texture-plus-depth" video format, texture and depth maps from the same viewpoint exhibit high correlation. Coded bits from one map can then be used as side information to encode the other. In this paper, we propose to use the depth information to divide the corresponding block in texture map into arbitrarily shaped regions (sub-blocks) for separate motion estimation (ME) and motion compensation (MC). We implemented our proposed sub-block motion prediction (MP)doi:10.1109/pcs.2012.6213301 dblp:conf/pcs/DariboFC12 fatcat:wacza6ajbzcedeqnqpcxjdc3qa