Bayesian Modeling of a Human MMORPG Player [article]

Gabriel Synnaeve
2010 arXiv   pre-print
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what to do and to select which target in a situation where allies and foes are present. We explain the model in Bayesian programming and show how we could learn the conditional probabilities from data gathered during human-played sessions.
arXiv:1011.5480v1 fatcat:bei5s3v6oreunfayuz4s6pbal4