A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
2015
International Journal of Interactive Multimedia and Artificial Intelligence
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This
doi:10.9781/ijimai.2015.337
fatcat:qiz722ihlnd5zap4z73dfr3bge