Design Methodology for Ubiquitous Content: AMAGATANA as a Case Study

Yuichiro Katsumoto, Daisuke Uriu, Satoru Tokuhisa, Nohito Okude, Masahiko Inakage
2010 The Journal of the Society for Art and Science  
This paper presents "Design Methodology for Ubiquitous Content" as a methodology for creating various interactive contents especially in an ubiquitous computing environment. This methodology encourages a designer's creation through the design-thinking-based ideation and prototyping with xtel(ubiquitous content platform). In this paper, AMAGATANA is described as a case study of this methodology. AMA-GATANA is a playable umbrella which makes a sound of the sword by swinging.
doi:10.3756/artsci.9.111 fatcat:5ye7abtem5eaxghxdu3xqrlksm