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Taking the 'A' out of 'AR'" means implementing the augmented elements of an interface and contextual elements of reality in a more controlled context to allow for proof of concept evaluations. This paper proposes a prototyping technique that bridges the gap between traditional paper prototyping methods used for interface design and evaluation, and the challenges associated with the development of visual, contextaware augmented reality (AR) applications. An initial evaluation of this techniquedoi:10.1145/3270316.3271518 dblp:conf/chiplay/ThompsonP18 fatcat:ubawtl67jfdoxjmya2m7p5quxm