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Embodied science and mixed reality: How gesture and motion capture affect physics education
2017
Cognitive Research
A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were: (1) level of embodiment; (2) level of active generativity; and (3) presence of story narrative. Two types of tests were administered: (1) a traditional text-based physics test answered with a keyboard; and (2) a more embodied, transfer test using the Wacom
doi:10.1186/s41235-017-0060-9
pmid:28603770
pmcid:PMC5442198
fatcat:32eckmi4r5eipjc5ynaxh3lfsm