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The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum visits, especially for youngsters. We developed a mobile guide framework that supports the creation of mobile guides and adheres to social-constructivist principles of learning. The mobile museum game we created with this framework aims at developing the social, cognitive and technical skills of the users. Large scaledoi:10.1145/1501750.1501760 dblp:conf/ACMace/SchroyenGLTRCFM08 fatcat:6mqyijzudbh25p3har2hdqgymm