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Prime gradient noise
2021
Computational Visual Media
AbstractProcedural noise functions are fundamental tools in computer graphics used for synthesizing virtual geometry and texture patterns. Ideally, a procedural noise function should be compact, aperiodic, parameterized, and randomly accessible. Traditional lattice noise functions such as Perlin noise, however, exhibit periodicity due to the axial correlation induced while hashing the lattice vertices to the gradients. In this paper, we introduce a parameterized lattice noise called prime
doi:10.1007/s41095-021-0206-z
fatcat:vbz5kqnpzrd2fdfo6hvoldya3a