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The Imaginary Friend: Crossing over Computer Scoring Techniques and Musical Expression
2016
EVA London 2016 Electronic Visualisation and the Arts
The purpose of this paper is to provide theoretical knowledge on how the interactive music techniques usually associated with computer game music could benefit the classical music composers and performers (and vice versa). We will focuse on techniques used in procedural music. Certain interactive computer game scores and sound installations represent this genre, as well as electronic real-time-based compositions that may or may not require a human performer. In the context of interactive
doi:10.14236/ewic/eva2016.9
dblp:conf/eva/KallionpaaG16
fatcat:ecaspwrndzaxvoberwrkn5jsv4