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A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients
[article]
2021
arXiv
pre-print
We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides many of the image quality benefits of real-time ray tracing on low-power and legacy hardware, while maintaining a low latency response and mobile form factor. Our system distributes the graphic pipeline over a network by computing diffuse global illumination
arXiv:2103.05875v1
fatcat:socsafhtrnabph6n5q25pciqm4