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Video chat systems for recreational purposes are proliferating; yet, not much research has been done on how interactions are managed as part of live entertainment experiences. This paper reports on ongoing research on patterns of interaction and audience management in recreational synchronous video-mediated communication (VMC). Drawing on data from Google+ Hangouts for recreational purposes, this research relies on Ethnomethodology (EM), Conversation Analysis (CA) and Multimodality (MM) todoi:10.6084/m9.figshare.1032696.v1 fatcat:tiuullysdzderi35su5ruoukm4