A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is
GPU-Based Rendering via Improved Diffusion Equation and Geometric Feature Sampling
Innovative Computing Information and Control Express Letters, Part B: Applications
In order to acquire a fast rendering of translucent materials via GPU (Graphic Processing Unit) rendering pipeline, we propose an effective method for realistic rendering based on improved diffusion equation and geometric feature sampling. Considering diffusion equation can simulate the complex subsurface scattering inside translucent materials, we improve and derive the diffusion equation as a discrete form to fit GPU evaluation easily. Using geometric features such as curvature and area, wedoi:10.24507/icicelb.07.03.599 fatcat:ww43mjqycbh57aag57os53wyza