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Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
[chapter]
1999
Lecture Notes in Computer Science
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with the environment, their neural network control, and both directed and open-ended evolution. We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. The work is still being developed, and we hope to make it a
doi:10.1007/3-540-48304-7_33
fatcat:ctj4eianbfff3mwwnylffbm5je