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Subdivision Surface Tesselation on the Fly using a versatile Mesh Data Structure
2000
Computer graphics forum (Print)
Subdivision surfaces have become a standard technique for freeform shape modeling. They are intuitive to use and permit designers to flexibly add detail. But with larger control meshes, efficient adaptive rendering techniques are indispensable for interactive visualization and shape modeling. In this paper, we present a realization of tesselation-on-the-fly for Loop subdivision surfaces as part of a framework for interactive visualization.
doi:10.1111/1467-8659.00407
fatcat:xybxu44rrfe7lh4hgshafg4t6u