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We present Menge, a cross-platform, extensible, modular framework for simulating pedestrian movement in a crowd. Menge's architecture is inspired by an implicit decomposition of the problem of simulating crowds into component subproblems. These subproblems can typically be solved in many ways; different combinations of subproblem solutions yield crowd simulators with likewise varying properties. Menge creates abstractions for those subproblems and provides a plug-in architecture so that a noveldoi:10.17815/cd.2016.1 fatcat:kiju5rwre5gcbjbnbpxp32zuwu