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Gamified Learning Activities in A Teacher Education Course
Oyunlaştırılmış Öğrenme Etkinliklerinin Öğretmen Eğitiminde Kullanımı
2018
KIRŞEHİR EĞİTİM FAKÜLTESİ DERGİSİ
Oyunlaştırılmış Öğrenme Etkinliklerinin Öğretmen Eğitiminde Kullanımı
This is an action research study which attempts to solve some issues using gamification in learning environments. This study focuses on motivations of prospective teachers regarding courses rather the course content itself. During 2012-2013 academic year, gamification in education was practiced in the elective course "Innovative Technologies" offered by CEIT (Computer Education and Instructional Technology) program. The researcher e-mailed a questionnaire with 7 open-ended questions to identify
doi:10.29299/kefad.2018.19.010
fatcat:7r7wxnv2h5cuzlrmxmmvzfuaxy