Gamified Learning Activities in A Teacher Education Course
Oyunlaştırılmış Öğrenme Etkinliklerinin Öğretmen Eğitiminde Kullanımı

This is an action research study which attempts to solve some issues using gamification in learning environments. This study focuses on motivations of prospective teachers regarding courses rather the course content itself. During 2012-2013 academic year, gamification in education was practiced in the elective course "Innovative Technologies" offered by CEIT (Computer Education and Instructional Technology) program. The researcher e-mailed a questionnaire with 7 open-ended questions to identify
more » ... prospective teachers' opinions about the gamified learning implemented. The responses from 15 participants regarding these four themes were analyzed individually. Four themes emerged in relation to the research problem: the general level of satisfaction, benefits, challenges and suggestions. According to the findings, the general level of course satisfaction is quite high. These prospective students stated that the use of gamified learning activities had increased their motivation both individually and as group. However, for several reasons, a small number of them were observed to be demotivated.
doi:10.29299/kefad.2018.19.010 fatcat:7r7wxnv2h5cuzlrmxmmvzfuaxy