Leadership Experience through Guild Activities on Online Games : A Phenomenological Analysis
온라인 게임의 길드 활동을 통한 리더십 경험 : 현상학적 분석

Ki-Suk Kim, Hyung-Won Jung
2016 Journal of Digital Convergence  
Numerous studies have been made on the negative effects of online games, as the negatives effects of the usage of online games have been recognized as social issues. However, this is a study on the positive functions of online gaming; more specifically, on how the guild activities on online games affect the user's leadership. This study has conducted in-depth interviews with online games, and drew the result using Giorgi's phenomenological analysis as for the methodology. 3 people participated
more » ... n the research -a high school student, a university student, and an adult office worker -all of whom with experiences of guild leading on online games. To achieve the goal of this study, this study based the subjects' experience to analyze how online game guild activities have affected leadership on the subjects' real lives. As a result, timidity turned into initiation; not only leadership, but also decision making ability and coworking ability, as well as problem solving ability have shown improvement. Through this study, one can see that among the elements of online game, experience in guild activities is providing opportunities for enhancing leadership and possibilities for improving various other abilities. I hope more researchers continue studying interesting and diverse powers of online games based on this study.
doi:10.14400/jdc.2016.14.6.415 fatcat:bkqac7xwebhmjaiwskgihze5ju