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Innovation in training can impact understudies to adapt effectively and can spur them, prompting a viable procedure of learning. Past research has recognised the issue that technology could make an underlying learning process, particularly if the innovation utilised does not advance basic reasoning. Since the approach and advancement of Augmented Virtual Reality (AVR), it has been appeared to have great potential in making the learning procedure more intriguing, dynamic, successful anddoi:10.5281/zenodo.3600050 fatcat:6jaxmjnxqfhwxlnkxnfhqpjr2e