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Evaluation of the physiological and psychological effects of video game for sit to stand exercise
Japanese journal of physical fitness and sports
The purpose of this study was to investigate the physiological and psychological effects of sit to stand exercise using a video game. Twelve young male adults performed sit to stand exercise with a video game and without a video game. Heart rate, oxygen consumption (V 4 O 2 ), electromyogram of lower limbs (%MVC) and perceived exertion (RPE) were measured during exercise. Mood states (POMS) were measured before and after exercise. There were no significant differences in physiologicaldoi:10.7600/jspfsm.63.469 fatcat:2xc2xjke45ebldejzbgmgl7kee