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In the context of the development of Serious Games, this position paper sheds light on their possible use to support and enhance social inclusion through the presentation of three research projects in this domain. We first describe the context of our works and research. We then report on several events joining the scientific community that focused on the research on Digital Games for Empowerment and Inclusion. Last, we propose some results of our experience in this domain. The presented workdoi:10.1145/2832932.2832949 dblp:conf/ACMace/SabouretSPMJY15 fatcat:lobdvu6v4rfbtn53a6tip4awiy