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The aim of the article is to analyse the phenomenon of ghost characters in video games from the perspective of Jacques Derrida's concept of hauntology, and to use this as the starting point for a hauntological engagement with the video game object'srelationship with its own past. The paper will investigateghostly figuresand their spectral status inside the video game environment, as well as their uncertain hauntological status as both fictional bygone souls and digital in-game objects.On thedoi:10.5617/jpg.2943 fatcat:pchbgdkp2vdjpdrpipnm3t2lje